NO RIGHT PLACE TO START
A tap, a little sound,a possibility.Exploration is rewarded.
01 / WANDER & WONDER
Tap any shape. Stay a while. Try another.
FOR GROWN-UPS & CURIOUS PEOPLE
Follow the player’s lead. Try a sound, pause, and leave room for a response. Point, sway, clap, take turns, or simply listen together. Every place is open.
High & lowHear two notes, then choose an upward, level, or downward path. “Show me” reveals the contour. All pitches use the same voice and gain.
Feel a pulseA slow, steady beat to move with. Taps are never scored. Movement and hearing develop differently.
Little echoesRepeat two or three pitches, with unlimited time. It compares order only. Try changing one sound afterward.
Make a tuneFour spaces, three sounds. Tap a space and choose its sound. Listen, change, repeat. Every tune is welcome.
With sound muted, the shapes can be explored as visual patterns. That does not measure listening. Device and headphone volume still matter; start low.
Inspired by guidance from NAfME and NAEYC, including pulse, rhythm, and melody. This first playable version still needs real child, caregiver, and adult novice feedback. No claim of proven learning benefit.
No account, microphone, ads, or analytics. Only which places you visited is saved in this browser; you can clear it below the meadow. Hearing guidance